Planned hosting overview
Satisfactory worlds change as factories expand: save files grow, logistics become more interconnected, and late-game automation can place different demands on a server than a new world. Our planned hosting approach centers on clear resource tiers, protected save data, update controls, scheduled restarts, and practical file access. Final CPU, memory, storage, and location details will be published before ordering opens.
The goal is not to promise a universal configuration. It is to help a small co-op group or established building community choose an appropriate starting point, monitor the real workload, and move tiers without treating a persistent world as disposable.
Possible server uses
- Private cooperative factories
- Long-running progression worlds
- Creator build projects
- Community engineering challenges
Planned features
- Automated save backups
- Update and restart controls
- Configuration file access
- Performance monitoring options
- DDoS mitigation options
Mods and plugins
Mod compatibility depends on the current dedicated server and community tooling. Supported workflows will be documented after launch testing rather than assumed from single-player compatibility.
Community types
Friends building asynchronously
Automation-focused communities
Streamers and collaborative creators
Gaming clubs
Suggested server sizes
Small co-op factory
Growing automated world
Late-game performance tier
Custom community configuration
Frequently asked questions
When will Satisfactory server hosting be available?
No launch date has been announced. Hosting remains Coming Soon or Under Review until game-specific testing, plan details, and availability are ready to publish.
Can I move an existing Satisfactory server or world?
Migration is planned where the dedicated server exposes portable save and configuration files. Exact import steps, compatible versions, file limits, and administrator responsibilities will be documented before launch.
Will Satisfactory mods or custom content be supported?
Mod compatibility depends on the current dedicated server and community tooling. Supported workflows will be documented after launch testing rather than assumed from single-player compatibility.
How will I choose the right server size?
Start with the intended community and workload described on this page: Small co-op factory, Growing automated world, Late-game performance tier, Custom community configuration. Final plans will include tested allocations and upgrade paths before checkout opens.
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